The Case for Video Games
By now, the entire video game industry—including its expanding fan base—is familiar with (film critic, mind you) Roger Ebert’s assertion that video games don’t qualify as art. Mr. Ebert has recently refuted his statement by issuing a debatable apology:
“I should not have written that entry without being more familiar with the actual experience of video games,†says Ebert.
An apology stemming from Mr. Ebert after an irrefutably honest digression is no more graceful than an interrogator who allows a detainee to come up for air after an arduous waterboarding session. And to assume that an entire industry and its faithful followers are as gullible as interest groups who predict that the candidate they fertilize with precious pennies will help increase their dividend, is flat-out wrong—and might I add: insulting.
So let’s reestablish the industry’s artistic merit, and analyze standout titles that have aligned our medium with Webster’s dictionary definition of art: “the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.â€
To find out which titles were included in the list please visit http://damonfillman.com
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